Aug 18, 2007, 07:22 AM // 07:22
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#1
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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GW:EN PvE Skills: Loss of Character Identity?
So, yes, there are 50 PvE only skills in GW:EN, blah blah...
However, that's 50 skills. And we can only fit 8 skills on a skillbar. Since the PvE only skills are usually superior to normal skills, and the skills are available to all professions, would it be possible that characters lose their individuality and normal skills and, for example, use only Asura Summons and Norn Blessings?
(Although, it would create the ultimate irony; Warrior would be the worst class due to the small Energy pool...)
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Aug 18, 2007, 07:48 AM // 07:48
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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I dunno, it depends, really.
For one, they might... well... Outright suck balls, like Intensity or Ether Phantom, and will thus never be used by anyone, ever.
And - much like some of the current skills - they could be very much class-specific in nature; you're likely not gonna see your ele charging the foes with a Norn's adrenaline-fuelled melee attack.
The third thing that comes to mind is that there will be a lot of very niche skills, from what I've heard Light of the Deldrimor is gonna be like this, for a start; and we won't see full builds of PvE-only skills because they're not broad enough to be made.
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Aug 18, 2007, 08:02 AM // 08:02
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#3
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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It is very likely that there is going to be a limit on how many PvE skills you can have on your skillbar.
Another thing, most PvE skills have no synergy with one another. There are a few that do, but they're are better combos with normal skills.
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Aug 18, 2007, 09:39 AM // 09:39
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#4
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Frost Gate Guardian
Join Date: Feb 2006
Location: Netherlands
Guild: Die or Leave Plz
Profession: W/
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Zinger, ever heard of adrenaline?
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Aug 18, 2007, 10:05 AM // 10:05
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#5
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Wilds Pathfinder
Join Date: Aug 2006
Location: California
Guild: Swords of Night & Day [SWRD]
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Nah, the PvE skills are made to enhance the experience in PvE, not to destroy it. I kind of agree with Storm, there is no way I am going to see a full build with PvE only skills. Anyways in the end they are skills to be used exactly like their predecessors, only to the fact they can be only used in PvE. I still have this feeling that A-net might try to balance these things for some apparent reason, even there is no reason too (unless its super-duper overpowered).
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Aug 18, 2007, 10:23 AM // 10:23
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#6
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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Since we can get PvE only skills what transform temporally to be eg. Bear. It might be possible to transform to be Bear with eg. Warrior and then use strength based attacks.
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Aug 18, 2007, 11:30 AM // 11:30
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#7
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Wilds Pathfinder
Join Date: May 2005
Location: London, England
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Quote:
Originally Posted by Clord
Since we can get PvE only skills what transform temporally to be eg. Bear. It might be possible to transform to be Bear with eg. Warrior and then use strength based attacks.
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Exactly, instead of all PvE skill bars it's more likely we'll see the PvE skills having synergy with current skills. This thread is just more fear-mongering.
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Aug 18, 2007, 12:18 PM // 12:18
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#8
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Isn't it kind of early for this?
What character identity? We already have secondary classes. Almost every farming build relies on being Monk in some way.
I don't see this as any different than that. And so far, from the skills I've seen, no I don't think they're so overpowered that anyone would even consider filling thier whole skillbar with PVE skills.
__________________
I like pizza.
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Aug 18, 2007, 12:22 PM // 12:22
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#9
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Academy Page
Join Date: Oct 2006
Location: Bilbao
Guild: Looking for guild
Profession: Mo/
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My bet goes to that there will be many nice synergies in the skills with our current skills. For Asura skills it will require energy (most probably) and Norn will require Adrenaline.
May i remind you the ritualist elite skill: Weapon of Fury: Elite Weapon Spell. For 5...17...20 seconds, target ally gains 5...41...50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
Combine with zealous or fury weapons and you could have some pretty nice synergy.
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Aug 18, 2007, 12:23 PM // 12:23
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#10
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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A simple solution - you can only use skills of the title track you have currently selected. Then add a feature - you can't change title track selection once in an instanced zone.
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Aug 18, 2007, 01:05 PM // 13:05
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#11
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Ascalonian Squire
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Can't say i like these overpowered pve only skills, i get the feeling its making the gameplay a little too easy but thats just my opinion.
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Aug 18, 2007, 02:19 PM // 14:19
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#12
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Site Contributor
Join Date: Jan 2006
Profession: R/
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I like arcanemacabres idea.
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Aug 18, 2007, 02:26 PM // 14:26
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#13
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Hall Hero
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Maybe there'll be a limit to how many of these skills can be on your skillbar.
Quote:
Originally Posted by Sven788
Zinger, ever heard of adrenaline?
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None of the new GW:EN PvE skills use adrenaline.
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Aug 18, 2007, 02:50 PM // 14:50
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#14
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Forge Runner
Join Date: Aug 2006
Location: Ontario, Canada
Guild: Catching Jellyfish With [소N트T ]
Profession: Me/Rt
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in some of the new screenshots it only shows the Dev with one Summoner skill, its probably limited to one Asura or Norn skill per bar.
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Aug 18, 2007, 03:18 PM // 15:18
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#15
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by Sven788
Zinger, ever heard of adrenaline?
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Ever heard of reading the skill descriptions first?
Yeah, Warriors generally have to rely on their own skills because of their energy pool, as most people find out after a week or two playing a Firestorm warrior or something like that.
It'll always be their major limitation and it's going to be more pronounced with all these PvE skills that require a whole lot of energy.
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Aug 18, 2007, 03:22 PM // 15:22
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#16
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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Quote:
Originally Posted by Bryant Again
Maybe there'll be a limit to how many of these skills can be on your skillbar.
None of the new GW:EN PvE skills use adrenaline.
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I am pretty sure I saw some dwarven/norn skills requiring adrenaling.but meh,maybe now the mesmers can play some PvE only skill cooky cutter
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Aug 18, 2007, 05:33 PM // 17:33
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#17
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by Zinger314
So, yes, there are 50 PvE only skills in GW:EN, blah blah...
However, that's 50 skills. And we can only fit 8 skills on a skillbar. Since the PvE only skills are usually superior to normal skills, and the skills are available to all professions, would it be possible that characters lose their individuality and normal skills and, for example, use only Asura Summons and Norn Blessings?
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Sorry I can't see a skill bar having more than 4 possible skills from the PvE only lists. Furthermore I don't see an issue with it. Some skills sync better with some classes better than others so even though a particular skill might be available does not mean someone will use it.
For example: I can see my Ritualist using the 4 Asura Summon skills but not the shouts. I can see my Warrior using flag stand skills but not my Elementalist. I can see my Assassin using Asuran Scan but not Breath of the Great Dwarf etc.
So even though you might have the skill does not mean it would work well with all particular classes. At most we will see 6-12 skills that sync extremely well with various particular professions while ignoring the remaining 38 other skills.
Does this make sense to you or have you even read up on the skills?
Quote:
(Although, it would create the ultimate irony; Warrior would be the worst class due to the small Energy pool...)
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If you consider the forms, shouts and the Flag stand skills the Warrior will have just as many PvE options as other classes. You will see 6-12 PvE skills that work very well with the Warrior class. No different than 6-12 skills that will work well with a Dervish or Assassin.
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Aug 18, 2007, 05:51 PM // 17:51
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#18
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Jungle Guide
Join Date: Dec 2005
Guild: Heros of Titans Realm [HotR]
Profession: W/
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Warrior does have more base armor than any other class, and are always on the front lines. Obviously, some PvE skills will be more suited to ranged or melee classes. Hell, some of the Norn skills are melee attacks, doesn't seem very useful to an ele to me. All we have are names and some basic descriptions for some of the skills. I would hold off judgement until we know more.
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Aug 18, 2007, 07:13 PM // 19:13
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#19
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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Wow, 17 replies and no smartass "What do you care Zinger, you don't even play Guild Wars anymore..."
But seriously. Who really cares? So what if it's possible for someone to fill their bar up with all PvE skills? Isn't the point of the game to try new builds, and not just play the same Warrior/Monk we've played since Prophecies?
Isn't part of the fun to go back and play earlier missions and kick ass by summoning Mursaat and transforming into a bear?
I don't know, I guess I thought the whole point of Guild Wars was to have fun and try out new stuff. I've made plenty of kick-ass builds, got bored of them, and tried out new builds. It's part of what makes the game fun.
That said, I'm sure there will be limitations: One summoning skill per bar, one Blessing per bar, one Banner per bar, just for an example.
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Aug 18, 2007, 08:43 PM // 20:43
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#20
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Ascalonian Squire
Join Date: Jun 2007
Guild: A Guild Better than Yours
Profession: Me/N
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maybe think of it this way...we have been given super powerful skills...who says that maybe GW:EN is gonna be really hard and that we may need these super powerful skills...maybe think its not making the game easier, its making it playable...anyway i am really lookng forward to GW:EN and i will be disapointed if we are limited by the amount of PvE skills in anyway...
I want to see some synergy with heros though lets say Jora and Kahmu can use Norn skills, Gwen and Anton can use Ebon Vanguard skills e.t.c to show their allegience that will make the game interesting
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